I spent a few hours this weekend hammering out the final details of the Nurbs surface base face rig I have been working on. So far the rig is realy cool, however I will need to make some adjustments to the mouth surface. I found out that it is important to pay attention to the UV directions of each surface. It just makes it easier to setup the controls later on. I will get into more detail in a later post where I will walk through the rig build process. I will also show off a few handy Python classes that will make automated building a snap. Right now it is late.. and I am tired. Here are a couple screen shots to give you a glimpse of things to come. By the way, the model you are seeing comes from Pete over at http://www.cgbootcamp.com/ . Pete wants to get some poses on this character, and I have been rigging her up to test out some procedural rigging tools. The screen shots don’t do the model justice. Just wait until you see her in all her cgfx shader glory. Here is Pete’s site so you can see her rendered. http://blog.peter-anderson.com/ The screen shots are from inside UDK.
Here is the face rig created with surfaces and follicles followed by a screen grab from UDK.


