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	<title>Griffin&#039;s Nest</title>
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	<link>http://griffinanimation.com/news</link>
	<description>Art, Tech, Animation and more...</description>
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		<title>Bot Walk</title>
		<link>http://griffinanimation.com/news/?p=447</link>
		<comments>http://griffinanimation.com/news/?p=447#comments</comments>
		<pubDate>Sat, 21 Aug 2010 20:06:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>

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		</item>
		<item>
		<title>The war is over?</title>
		<link>http://griffinanimation.com/news/?p=428</link>
		<comments>http://griffinanimation.com/news/?p=428#comments</comments>
		<pubDate>Tue, 17 Aug 2010 20:11:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Random yammering]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://griffinanimation.com/news/?p=428</guid>
		<description><![CDATA[Is it true? #mce_temp_url#]]></description>
			<content:encoded><![CDATA[<p>Is it true? <a title="New York Times" href="http://www.nytimes-se.com/2009/07/04/troops-to-return-immediately/" target="_blank">#mce_temp_url#</a></p>
<p><img class="alignleft" src="http://www.nytimes-se.com/nytse/wp-content/uploads/warisover2.jpg" alt="" width="1024" height="667" /></p>
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		<title>Artrage 3</title>
		<link>http://griffinanimation.com/news/?p=426</link>
		<comments>http://griffinanimation.com/news/?p=426#comments</comments>
		<pubDate>Sun, 15 Aug 2010 00:36:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[artrage]]></category>
		<category><![CDATA[digital painting]]></category>

		<guid isPermaLink="false">http://griffinanimation.com/news/?p=426</guid>
		<description><![CDATA[I just bought a copy of Artrage 3 for my tablet PC.  I like the programs simplicity.  Unlike other digital drawing programs, Artrage does not need to load a million plugins.  The drawing tools provide a very &#8220;pen and paper&#8221; feel with little to no tinkering with the existing brushes.  Best of all the price [...]]]></description>
			<content:encoded><![CDATA[<p>I just bought a copy of Artrage 3 for my tablet PC.  I like the programs simplicity.  Unlike other digital drawing programs, Artrage does not need to load a million plugins.  The drawing tools provide a very &#8220;pen and paper&#8221; feel with little to no tinkering with the existing brushes.  Best of all the price is only $4o.</p>
<p>I hope to produce a few quick drawings every week so I can try to maintain what limited drawing skills I have acquired in my lifetime.  I will be adding these drawings to the gallery in my side bar, so drop by once in a while and tell me what you think.
<div class="shashin_image" style="width: 453px; float: right;"><a href="http://lh5.ggpht.com/_qROYFAFfjUs/TGcuWu-LE4I/AAAAAAAAHOg/8bZjyPpcA6c/HummingBirdFeeder.jpg?imgmax=640" class="highslide" id="shashin_thumb_link_3" onclick="return hs.expand(this)"><img src="http://lh5.ggpht.com/_qROYFAFfjUs/TGcuWu-LE4I/AAAAAAAAHOg/8bZjyPpcA6c/HummingBirdFeeder.jpg?imgmax=512" alt="" width="443" height="512" id="shashin_thumb_image_3" title="" /></a></div>
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		<title>Experimental spine rig</title>
		<link>http://griffinanimation.com/news/?p=424</link>
		<comments>http://griffinanimation.com/news/?p=424#comments</comments>
		<pubDate>Mon, 02 Aug 2010 03:10:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Rigging]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[motion path]]></category>
		<category><![CDATA[rig]]></category>
		<category><![CDATA[spine]]></category>

		<guid isPermaLink="false">http://griffinanimation.com/news/?p=424</guid>
		<description><![CDATA[For many years I have been playing with motion paths for rigging.  Recently I started putting together an IK/FK spine that relies on a motion path.  I will be posting my progress here so I can get some opinions as I develop this experimental method for rigging a spine.  Eventually I will post a tutorial [...]]]></description>
			<content:encoded><![CDATA[<p>For many years I have been playing with motion paths for rigging.  Recently I started putting together an IK/FK spine that relies on a motion path.  I will be posting my progress here so I can get some opinions as I develop this experimental method for rigging a spine.  Eventually I will post a tutorial so you can build one for yourself.  The rig is setup in Maya 9.0.</p>
<p>So why use a motion path to build a spine?  The big advantage is that you get a nice stretch effect without the use if distance or math nodes.  Setup is extremely simple, and FK rotations stick with IK translations.  There is another big reason I prefer this type of setup, but you will have to wait until a later post to hear about that.</p>
<p><a href="http://www.griffinanimation.com/Storage/spine_01.ma" target="_blank">Download the Maya file.</a></p>
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		</item>
		<item>
		<title>A great article concerning math, physics, and animation.</title>
		<link>http://griffinanimation.com/news/?p=421</link>
		<comments>http://griffinanimation.com/news/?p=421#comments</comments>
		<pubDate>Thu, 20 May 2010 17:22:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[cloth]]></category>

		<guid isPermaLink="false">http://griffinanimation.com/news/?p=421</guid>
		<description><![CDATA[This article adds a little geek to the art of animation.  Check it out. While you are at it, check out this article on cloth sim.]]></description>
			<content:encoded><![CDATA[<p>This article adds a little geek to the art of animation.  <a href="http://www.gamasutra.com/view/feature/4594/center_of_mass_tools_and_.php?page=1" target="_blank">Check it out.</a></p>
<p>While you are at it, check out this <a href="http://www.gamasutra.com/view/feature/4383/the_secrets_of_cloth_simulation_in_.php?page=1" target="_blank">article on cloth sim.</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Kenpo Technique Spredsheet</title>
		<link>http://griffinanimation.com/news/?p=419</link>
		<comments>http://griffinanimation.com/news/?p=419#comments</comments>
		<pubDate>Fri, 14 May 2010 02:37:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Random yammering]]></category>
		<category><![CDATA[Kenpo]]></category>

		<guid isPermaLink="false">http://griffinanimation.com/news/?p=419</guid>
		<description><![CDATA[I have been putting together a handy spreadsheet of Kenpo techniques. Feel free to use it for your own training. Critiques are welcome. View the page here.]]></description>
			<content:encoded><![CDATA[<p>I have been putting together a handy spreadsheet of Kenpo techniques.  Feel free to use it for your own training.  Critiques are welcome.</p>
<p><a href="http://spreadsheets.google.com/pub?key=tG1LGWJD7n_bkSFtZ7_DDhg&amp;output=html">View the page here.</a></p>
]]></content:encoded>
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		<item>
		<title>The Griffin&#8217;s Nest on your phone.</title>
		<link>http://griffinanimation.com/news/?p=417</link>
		<comments>http://griffinanimation.com/news/?p=417#comments</comments>
		<pubDate>Thu, 06 May 2010 20:31:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Random yammering]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://griffinanimation.com/news/?p=417</guid>
		<description><![CDATA[Thanks to the WPtouch iPhone Theme Plugin, you can now view this site on your Apple iPhone, Android, and other touch-based smartphones.  The plugin needs some tweaks on my end, but I have to say I am impressed.]]></description>
			<content:encoded><![CDATA[<p>Thanks to the <strong><a href="http://www.bravenewcode.com/products/wptouch/" target="_blank">WPtouch iPhone Theme Plugin</a>, </strong>you can now view this site on your Apple iPhone, Android,<a href="http://www.palm.com/us/products/phones/pre/"></a> and  other touch-based smartphones.  The plugin needs some tweaks on my end, but I have to say I am impressed.</p>
]]></content:encoded>
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		<item>
		<title>Zbrush modeling Part1</title>
		<link>http://griffinanimation.com/news/?p=409</link>
		<comments>http://griffinanimation.com/news/?p=409#comments</comments>
		<pubDate>Tue, 27 Apr 2010 05:38:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://griffinanimation.com/news/?p=409</guid>
		<description><![CDATA[I am taking a stab at modeling in ZBrush again. This is my first pass on a model I am doing for a friend. I started this in Maya then imported to ZBrush for texturing, details and new topology. Tired now so here&#8217;s the images.]]></description>
			<content:encoded><![CDATA[<p>I am taking a stab at modeling in ZBrush again.  This is my first pass on a model I am doing for a friend.  I started this in Maya then imported to ZBrush for texturing, details and new topology.  Tired now so here&#8217;s the images.</p>
<p><a href="http://griffinanimation.com/news/wp-content/uploads/2010/04/MA_Zbrush_011.jpg"><img class="aligncenter size-medium wp-image-410" title="MA_Zbrush_01" src="http://griffinanimation.com/news/wp-content/uploads/2010/04/MA_Zbrush_011-300x200.jpg" alt="" width="300" height="200" /></a></p>
]]></content:encoded>
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		<item>
		<title>Robot battle Stage 1</title>
		<link>http://griffinanimation.com/news/?p=338</link>
		<comments>http://griffinanimation.com/news/?p=338#comments</comments>
		<pubDate>Wed, 24 Mar 2010 05:24:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[fight]]></category>
		<category><![CDATA[robot]]></category>

		<guid isPermaLink="false">http://griffinanimation.com/news/?p=338</guid>
		<description><![CDATA[This is my blocking pass on the first stage of an epic robot battle.]]></description>
			<content:encoded><![CDATA[<p>This is my blocking pass on the first stage of an epic robot battle.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/daBWUHeQqJY&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/daBWUHeQqJY&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<item>
		<title>Simple Walk Cycle</title>
		<link>http://griffinanimation.com/news/?p=335</link>
		<comments>http://griffinanimation.com/news/?p=335#comments</comments>
		<pubDate>Wed, 24 Mar 2010 05:12:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[simplebot]]></category>
		<category><![CDATA[walk]]></category>

		<guid isPermaLink="false">http://griffinanimation.com/news/?p=335</guid>
		<description><![CDATA[I decided to take this &#8220;Simple Bot&#8221; rig for a spin, and came up with this.]]></description>
			<content:encoded><![CDATA[<p>I decided to take this &#8220;Simple Bot&#8221; rig for a spin, and came up with this.<br />
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