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	<title>Comments for Griffin Animation</title>
	<atom:link href="http://griffinanimation.com/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://griffinanimation.com</link>
	<description>The Home of Character TD Ryan Griffin</description>
	<lastBuildDate>Mon, 31 Oct 2011 14:31:04 +0000</lastBuildDate>
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		<title>Comment on Face Rigging For Animation In Autodesk Maya Part 2 by admin</title>
		<link>http://griffinanimation.com/archives/534#comment-459</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 31 Oct 2011 14:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://griffinanimation.com/?p=534#comment-459</guid>
		<description>If you are dealing with motion capture, it would be easiest to start with joints.  It would be tricky to target mocap data to a muscle system without some serious custom tools.  As far as complete rigging tutorials go, there are a ton of books and videos.  This is a nice place to start learning the basics.  http://www.rigging101.com/</description>
		<content:encoded><![CDATA[<p>If you are dealing with motion capture, it would be easiest to start with joints.  It would be tricky to target mocap data to a muscle system without some serious custom tools.  As far as complete rigging tutorials go, there are a ton of books and videos.  This is a nice place to start learning the basics.  <a href="http://www.rigging101.com/" rel="nofollow">http://www.rigging101.com/</a></p>
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	<item>
		<title>Comment on Maya + Python: Create a locator at every joint by admin</title>
		<link>http://griffinanimation.com/archives/786#comment-458</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 31 Oct 2011 14:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://griffinanimation.com/?p=786#comment-458</guid>
		<description>Hey Matt,
Line 3 is using the replace function, and no the script will not error out if you don&#039;t have an object with the name gjnt in it.  Instead the script simply won&#039;t replace any names, essentially doing nothing.</description>
		<content:encoded><![CDATA[<p>Hey Matt,<br />
Line 3 is using the replace function, and no the script will not error out if you don&#8217;t have an object with the name gjnt in it.  Instead the script simply won&#8217;t replace any names, essentially doing nothing.</p>
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	<item>
		<title>Comment on Maya + Python: Create a locator at every joint by Matt</title>
		<link>http://griffinanimation.com/archives/786#comment-457</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 31 Oct 2011 14:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://griffinanimation.com/?p=786#comment-457</guid>
		<description>Is line number 3 pyMel? I have yet to make the plunge yet, but it looks like it. Nice mix of the two if so. Are you renaming the joint? I was wondering if line 3 might give people an error if they don&#039;t have a joint named &#039;gjnt&#039;?</description>
		<content:encoded><![CDATA[<p>Is line number 3 pyMel? I have yet to make the plunge yet, but it looks like it. Nice mix of the two if so. Are you renaming the joint? I was wondering if line 3 might give people an error if they don&#8217;t have a joint named &#8216;gjnt&#8217;?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Face Rigging For Animation In Autodesk Maya Part 2 by Krishan Kachhwaha</title>
		<link>http://griffinanimation.com/archives/534#comment-455</link>
		<dc:creator>Krishan Kachhwaha</dc:creator>
		<pubDate>Sun, 30 Oct 2011 16:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://griffinanimation.com/?p=534#comment-455</guid>
		<description>Hi
where can i find a step by step tutorial for the rigging process in maya as I am currently trying to decided upon which technique would be better for rigging for facial motion capture:

1) joints based
2) muscle based 

the previous comment says that they have found the tutorial on vimeo but i am unsure of how to find it , so a link would be great.</description>
		<content:encoded><![CDATA[<p>Hi<br />
where can i find a step by step tutorial for the rigging process in maya as I am currently trying to decided upon which technique would be better for rigging for facial motion capture:</p>
<p>1) joints based<br />
2) muscle based </p>
<p>the previous comment says that they have found the tutorial on vimeo but i am unsure of how to find it , so a link would be great.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sculpting the Face: Anatomy and Form with Ryan Kingslien by admin</title>
		<link>http://griffinanimation.com/archives/690#comment-448</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 29 Sep 2011 01:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://griffinanimation.com/?p=690#comment-448</guid>
		<description>Here is the link to that video.  http://vimeo.com/28949284</description>
		<content:encoded><![CDATA[<p>Here is the link to that video.  <a href="http://vimeo.com/28949284" rel="nofollow">http://vimeo.com/28949284</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bot Walk by admin</title>
		<link>http://griffinanimation.com/archives/447#comment-447</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 29 Sep 2011 01:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://griffinanimation.com/news/?p=447#comment-447</guid>
		<description>Yea I could totally do that.</description>
		<content:encoded><![CDATA[<p>Yea I could totally do that.</p>
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	</item>
	<item>
		<title>Comment on Elephant still in progress by admin</title>
		<link>http://griffinanimation.com/archives/598#comment-446</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 29 Sep 2011 01:11:54 +0000</pubDate>
		<guid isPermaLink="false">http://griffinanimation.com/?p=598#comment-446</guid>
		<description>I am working on providing a download to the rig.  I keep several projects going at once and the elephant is on hold for a bit.</description>
		<content:encoded><![CDATA[<p>I am working on providing a download to the rig.  I keep several projects going at once and the elephant is on hold for a bit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Elephant still in progress by Jim</title>
		<link>http://griffinanimation.com/archives/598#comment-445</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Wed, 28 Sep 2011 18:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://griffinanimation.com/?p=598#comment-445</guid>
		<description>Hi there, great little model, is he going to be available to download and animate by any chance?  Either way, great work!</description>
		<content:encoded><![CDATA[<p>Hi there, great little model, is he going to be available to download and animate by any chance?  Either way, great work!</p>
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	<item>
		<title>Comment on Cloth Test 01 by der chas</title>
		<link>http://griffinanimation.com/archives/686#comment-444</link>
		<dc:creator>der chas</dc:creator>
		<pubDate>Wed, 21 Sep 2011 09:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://griffinanimation.com/?p=686#comment-444</guid>
		<description>looks really good!</description>
		<content:encoded><![CDATA[<p>looks really good!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bot Walk by der chas</title>
		<link>http://griffinanimation.com/archives/447#comment-443</link>
		<dc:creator>der chas</dc:creator>
		<pubDate>Wed, 21 Sep 2011 09:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://griffinanimation.com/news/?p=447#comment-443</guid>
		<description>can you randomize the steps? 
make, like, a program that changes the little ball&#039;s gait and facial expression?</description>
		<content:encoded><![CDATA[<p>can you randomize the steps?<br />
make, like, a program that changes the little ball&#8217;s gait and facial expression?</p>
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