Old Lip Sync Test Take 2

In 2008 I did a test for the facial rig we would be using for Golden Axe. Time, lost files, and updated video codecs has left my original video without sound. I liked the animation a lot, so I decided to redo it this afternoon. Tyris Flare is the property of SEGA/Secret Level and was modeled by John Hayes. The auto rig for the face rig was designed by Rich Katz. I did the setup, poses, and skin weighting. I hope you enjoy.

Experimental spine rig

For many years I have been playing with motion paths for rigging.  Recently I started putting together an IK/FK spine that relies on a motion path.  I will be posting my progress here so I can get some opinions as I develop this experimental method for rigging a spine.  Eventually I will post a tutorial so you can build one for yourself.  The rig is setup in Maya 9.0.

So why use a motion path to build a spine?  The big advantage is that you get a nice stretch effect without the use if distance or math nodes.  Setup is extremely simple, and FK rotations stick with IK translations.  There is another big reason I prefer this type of setup, but you will have to wait until a later post to hear about that.

Download the Maya file.