My Work

If you want to see some of my better work from the past and present, then you are in the right place.  Most of the professional work I have done over the past three years is still under NDA and will probably remain so forever.  This of course is unfortunate, but such is the nature of the entertainment biz.  I did a lot of prototyping, tools, and rigging that I won’t be able to show, but trust me, it was super cool.  :)

I am using those skills I acquired to re-build some of the better tools I created so I can make them bigger and better for use on my personal projects, so stay tuned for that.  Until then, enjoy what I have to offer and be sure to check out my latest news to see the sort of things I am currently working on.

Some of my animations.

Walk To Run from ryan griffin on Vimeo.

Ryan_Griffin_ws2_reach from ryan griffin on Vimeo.

This is some facial rigging I did for “Golden Axe Beast Riders”.  This was built with a clever auto rig created by Rich Kats.  I did the joint placement, face poses, and skinning.

This is a cloth simulation test for a shot I planned on doing with my Elephant rig. I may get back to that some day.

Rigging work from Golden Axe Beast Rider. SEGA 2008
Also on vimeo. http://vimeo.com/27839243


The Dunland Bull. I rigged this creature using an experimental motion path spine. 2010 Lord of the Rings Online.


My latest Walk Cycle.


I animated Norman throwing a spear.

A growing branch effect using polygons, wire deformers, and splines. Maya 2012